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/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 */

#version 150

layout(triangles) in;
layout(triangle_strip, max_vertices=27) out;

in mat4 projectionMatrix[];
in mat4 modelViewMatrix[];
in mat4 shadowMatrix[];

uniform float hexagonSize;
uniform sampler2D permTexture;

out vec2 texturePosition;
out float fuzz;
out vec2 v_center;
out vec3 normal;
out vec4 shadowCoordinate;

const float expandFactor = 0.0318;

float snoise(vec2 p)
{
    return texture(permTexture, p).r;
}

mat4 identityMatrix(void)
{
    return mat4(1.0, 0.0, 0.0, 0.0,
                0.0, 1.0, 0.0, 0.0,
                0.0, 0.0, 1.0, 0.0,
                0.0, 0.0, 0.0, 1.0);
}

mat4 scaleMatrix(vec3 axis)
{
    mat4 matrix = identityMatrix();
    matrix[0][0] = axis.x;
    matrix[1][1] = axis.y;
    matrix[2][2] = axis.z;
    return matrix;
}

mat4 translationMatrix(vec3 axis)
{
    mat4 matrix = identityMatrix();
    matrix[3] = vec4(axis, 1.0);
    return matrix;
}

void emitHexagonVertex(vec3 center, vec2 translation)
{
    vec4 pos = vec4(center + hexagonSize * expandFactor * vec3(translation, 0.0), 1.0);
    gl_Position = projectionMatrix[0] * modelViewMatrix[0] * pos;
    shadowCoordinate = translationMatrix(vec3(0.5, 0.5, 0.5)) * scaleMatrix(vec3(0.5, 0.5, 0.5)) * shadowMatrix[0] * modelViewMatrix[0] * pos;
    texturePosition = vec2((pos.x + 1), (1 - pos.y)) / 2;
    EmitVertex();
}

void main()
{
    const vec2 translateVectors[6] = vec2[](
        vec2(-3, -2),
        vec2(0, -4),
        vec2(3, -2),
        vec2(3, 2),
        vec2(0, 4),
        vec2(-3, 2)
    );

    vec3 center = gl_in[0].gl_Position.xyz;

    v_center = (1 + center.xy) / 2;
    fuzz = snoise(center.xy);

    // Draw “walls” to the hexagons.
    if (hexagonSize < 1.0) {
        vec3 rearCenter = vec3(center.xy, -0.3);
        normal = vec3(0.0, 0.0, 0.3);
        emitHexagonVertex(center, translateVectors[5]);
        emitHexagonVertex(rearCenter, translateVectors[5]);

        for (int i = 0; i < 6; ++i) {
            emitHexagonVertex(center, translateVectors[i]);
            emitHexagonVertex(rearCenter, translateVectors[i]);
        }

        EndPrimitive();
    }

    // Draw the main hexagon part.
    normal = vec3(0.0, 0.0, 1.0);
    emitHexagonVertex(center, translateVectors[5]);

    for (int i = 0; i < 6; ++i) {
        emitHexagonVertex(center, translateVectors[i]);
        emitHexagonVertex(center, vec2(0.0, 0.0));
    }

    EndPrimitive();
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

Filemanager

Name Type Size Permission Actions
areaHashCRC64TFragmentShader.glsl File 2.46 KB 0644
areaScaleFastFragmentShader.glsl File 1.54 KB 0644
areaScaleFragmentShader.glsl File 6.85 KB 0644
basicFragmentShader.glsl File 773 B 0644
basicVertexShader.glsl File 3.51 KB 0644
blendedTextureFragmentShader.glsl File 900 B 0644
blendedTextureVertexShader.glsl File 760 B 0644
combinedFragmentShader.glsl File 957 B 0644
combinedTextureFragmentShader.glsl File 1.82 KB 0644
combinedTextureVertexShader.glsl File 1015 B 0644
combinedVertexShader.glsl File 2.23 KB 0644
convolutionFragmentShader.glsl File 865 B 0644
diffTextureFragmentShader.glsl File 863 B 0644
dissolveFragmentShader.glsl File 1.71 KB 0644
dumbVertexShader.glsl File 503 B 0644
dummyVertexShader.glsl File 525 B 0644
fadeBlackFragmentShader.glsl File 916 B 0644
fadeFragmentShader.glsl File 778 B 0644
glitterFragmentShader.glsl File 1.01 KB 0644
glitterVertexShader.glsl File 4.49 KB 0644
greyscaleFragmentShader.glsl File 604 B 0644
honeycombFragmentShader.glsl File 3.41 KB 0644
honeycombGeometryShader.glsl File 2.73 KB 0644
honeycombVertexShader.glsl File 4.13 KB 0644
invert50FragmentShader.glsl File 794 B 0644
lineFragmentShader.glsl File 1.11 KB 0644
lineVertexShader.glsl File 1.25 KB 0644
linearGradientFragmentShader.glsl File 626 B 0644
linearMultiColorGradientFragmentShader.glsl File 1.3 KB 0644
linearTwoColorGradientFragmentShader.glsl File 725 B 0644
maskFragmentShader.glsl File 621 B 0644
maskedTextureFragmentShader.glsl File 730 B 0644
maskedTextureVertexShader.glsl File 670 B 0644
radialGradientFragmentShader.glsl File 639 B 0644
radialMultiColorGradientFragmentShader.glsl File 1.41 KB 0644
radialTwoColorGradientFragmentShader.glsl File 802 B 0644
rectangularMultiColorGradientFragmentShader.glsl File 1.3 KB 0644
rectangularTwoColorGradientFragmentShader.glsl File 732 B 0644
reflectionFragmentShader.glsl File 1.03 KB 0644
reflectionVertexShader.glsl File 2.72 KB 0644
replaceColorFragmentShader.glsl File 804 B 0644
rippleFragmentShader.glsl File 1.92 KB 0644
solidFragmentShader.glsl File 501 B 0644
staticFragmentShader.glsl File 2.36 KB 0644
textureFragmentShader.glsl File 558 B 0644
textureVertexShader.glsl File 584 B 0644
transformedTextureVertexShader.glsl File 752 B 0644
vortexFragmentShader.glsl File 2.07 KB 0644
vortexGeometryShader.glsl File 3.01 KB 0644
vortexVertexShader.glsl File 4.89 KB 0644