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/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 */

#version 120

#define M_PI 3.1415926535897932384626433832795

uniform sampler2D leavingSlideTexture;
uniform sampler2D enteringSlideTexture;
uniform float time;
uniform vec2 center;
uniform float slideRatio;

varying vec2 v_texturePosition;

// This function returns the distance between two points, taking into account the slide ratio.
float betterDistance(vec2 p1, vec2 p2)
{
    p1.x *= slideRatio;
    p2.x *= slideRatio;
    return distance(p1, p2);
}

void main()
{
    const float w = 0.5;
    const float v = 0.1;

    // Distance from this fragment to the center, in slide coordinates.
    float dist = betterDistance(center, v_texturePosition);

    // We want the ripple to span all of the slide at the end of the transition.
    float t = time * (sqrt(2.0) * (slideRatio < 1.0 ? 1.0 / slideRatio : slideRatio));

    // Interpolate the distance to the center in function of the time.
    float mixed = smoothstep(t*w-v, t*w+v, dist);

    // Get the displacement offset from the current pixel, for fragments that have been touched by the ripple already.
    vec2 offset = (v_texturePosition - center) * (sin(dist * 64.0 - time * 16.0) + 0.5) / 32.0;
    vec2 wavyTexCoord = mix(v_texturePosition + offset, v_texturePosition, time);

    // Get the final position we will sample from.
    vec2 pos = mix(wavyTexCoord, v_texturePosition, mixed);

    // Sample from the textures and mix that together.
    vec4 leaving = texture2D(leavingSlideTexture, pos);
    vec4 entering = texture2D(enteringSlideTexture, pos);
    gl_FragColor = mix(entering, leaving, mixed);
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

Filemanager

Name Type Size Permission Actions
areaHashCRC64TFragmentShader.glsl File 2.46 KB 0644
areaScaleFastFragmentShader.glsl File 1.54 KB 0644
areaScaleFragmentShader.glsl File 6.85 KB 0644
basicFragmentShader.glsl File 773 B 0644
basicVertexShader.glsl File 3.51 KB 0644
blendedTextureFragmentShader.glsl File 900 B 0644
blendedTextureVertexShader.glsl File 760 B 0644
combinedFragmentShader.glsl File 957 B 0644
combinedTextureFragmentShader.glsl File 1.82 KB 0644
combinedTextureVertexShader.glsl File 1015 B 0644
combinedVertexShader.glsl File 2.23 KB 0644
convolutionFragmentShader.glsl File 865 B 0644
diffTextureFragmentShader.glsl File 863 B 0644
dissolveFragmentShader.glsl File 1.71 KB 0644
dumbVertexShader.glsl File 503 B 0644
dummyVertexShader.glsl File 525 B 0644
fadeBlackFragmentShader.glsl File 916 B 0644
fadeFragmentShader.glsl File 778 B 0644
glitterFragmentShader.glsl File 1.01 KB 0644
glitterVertexShader.glsl File 4.49 KB 0644
greyscaleFragmentShader.glsl File 604 B 0644
honeycombFragmentShader.glsl File 3.41 KB 0644
honeycombGeometryShader.glsl File 2.73 KB 0644
honeycombVertexShader.glsl File 4.13 KB 0644
invert50FragmentShader.glsl File 794 B 0644
lineFragmentShader.glsl File 1.11 KB 0644
lineVertexShader.glsl File 1.25 KB 0644
linearGradientFragmentShader.glsl File 626 B 0644
linearMultiColorGradientFragmentShader.glsl File 1.3 KB 0644
linearTwoColorGradientFragmentShader.glsl File 725 B 0644
maskFragmentShader.glsl File 621 B 0644
maskedTextureFragmentShader.glsl File 730 B 0644
maskedTextureVertexShader.glsl File 670 B 0644
radialGradientFragmentShader.glsl File 639 B 0644
radialMultiColorGradientFragmentShader.glsl File 1.41 KB 0644
radialTwoColorGradientFragmentShader.glsl File 802 B 0644
rectangularMultiColorGradientFragmentShader.glsl File 1.3 KB 0644
rectangularTwoColorGradientFragmentShader.glsl File 732 B 0644
reflectionFragmentShader.glsl File 1.03 KB 0644
reflectionVertexShader.glsl File 2.72 KB 0644
replaceColorFragmentShader.glsl File 804 B 0644
rippleFragmentShader.glsl File 1.92 KB 0644
solidFragmentShader.glsl File 501 B 0644
staticFragmentShader.glsl File 2.36 KB 0644
textureFragmentShader.glsl File 558 B 0644
textureVertexShader.glsl File 584 B 0644
transformedTextureVertexShader.glsl File 752 B 0644
vortexFragmentShader.glsl File 2.07 KB 0644
vortexGeometryShader.glsl File 3.01 KB 0644
vortexVertexShader.glsl File 4.89 KB 0644